#ifndef __PLAYSTATE_H__
#define __PLAYSTATE_H__

#include "GameState.h"
#include "Board.h"

class CPlayState : public CGameState
{
private:
	CBoard m_board_game;
public:
	void Init();
	void Release();

	void Pause();
	void Resume();

	void Update();
	void Draw();
};

#endif